Town: Wæm Jĭǐkh Mǐb

Wæm Jĭǐkh Mǐb

Wæm Jĭǐkh Mǐb
Example Constructi architecture.
StateFederation of Alveria
ProvenceYokěvam District
Sub ProvenceZircěnuw Zone
RegionBâ Chyu̹lo Woodlands
Founded1405
Community LeaderAdministrator Daw̄ Bēsh 'Izzy Harley' Ya̋chvé̄ Sénvér Vúónḱ Garthêpîv
Area5 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation3146 m (10321 ft)
Average Yearly Precipitation233 cm/y (91 in/y)
Population1227
Population Density245 people per km2 (613 people per mi2)
Town AuraWild Magic
Naming
Native nameWæm Jĭǐkh Mǐb
Pronunciation/ʤɪx/ /mɪb/
Direct Translation[straight] [bullet]
Translation[Not Yet Translated]

Wæm Jĭǐkh Mǐb (/ʤɪx/ /mɪb/ [straight] [bullet]) is a subtropical Town located in Zircěnuw Zone, Yokěvam District, within the Federation of Alveria.

The name Wæm Jĭǐkh Mǐb is derived from the Constructi language, as Wæm Jĭǐkh Mǐb was founded by Nīkī́̄̄̄ Cúónḱ 'Anabelle Shay' Bé̄y Vú̄boī Ermé̄sh Zlkepí, who was culturaly Constructi.

Climate

Wæm Jĭǐkh Mǐb has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 12°C (53°F). Wæm Jĭǐkh Mǐb receives an average of 233 cm/y (91 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm Jĭǐkh Mǐb covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3146 m (10321 ft) above sea level.

Overview

Wæm Jĭǐkh Mǐb was founded durring the early 15th century in spring of the year 1405, by Nīkī́̄̄̄ Cúónḱ 'Anabelle Shay' Bé̄y Vú̄boī Ermé̄sh Zlkepí. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Nīkī́̄̄̄ Cúónḱ 'Anabelle Shay' Bé̄y Vú̄boī Ermé̄sh Zlkepí.

Wæm Jĭǐkh Mǐb was built using the conventions of Constructi durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Wæm Jĭǐkh Mǐb is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Wæm Jĭǐkh Mǐb is buildings have been located at convienant points along the gorge Wæm Jĭǐkh Mǐb was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Wæm Jĭǐkh Mǐb's brittle defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look arround Wæm Jĭǐkh Mǐb reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual.

Civic Infrastructure

Wæm Jĭǐkh Mǐb has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Jĭǐkh Mǐb.

Wæm Jĭǐkh Mǐb has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Jĭǐkh Mǐb has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wæm Jĭǐkh Mǐb has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Jĭǐkh Mǐb has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Jĭǐkh Mǐb has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Jĭǐkh Mǐb's public wards, blessings, and other arcane systems.

Wæm Jĭǐkh Mǐb possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Wæm Jĭǐkh Mǐb's grid is powered by an arcane means.

Wæm Jĭǐkh Mǐb's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Wæm Jĭǐkh Mǐb has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Wæm Jĭǐkh Mǐb has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm Jĭǐkh Mǐb is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Wæm Jĭǐkh Mǐb's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Wæm Jĭǐkh Mǐb there are no smells.

The Raccoon near Wæm Jĭǐkh Mǐb are known to be a mutant strain of the creature.

Wæm Jĭǐkh Mǐb's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Charm energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4981 m2
    • Cattle and Similar Creatures: 306
    • Poultry: 3681
    • Swine: 245
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 122

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

371 of Wæm Jĭǐkh Mǐb's population work within a Foundational Occupation.

807 of Wæm Jĭǐkh Mǐb's population do not work in a formal occupation, but do contribute to the local economy. 49 (4%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Wæm Jĭǐkh Mǐb's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Wæm Jĭǐkh Mǐb suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami granted the town a great harvest. One of Wæm Jĭǐkh Mǐb's local festivals commemorates this miracle.

History